몬스터가 정해진 루트로 이동하는 스크립트
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.UI; public class EnemyDirector : MonoBehaviour { public AnimationClip MonsterAttack; public enum CharacterState { Patrol, Idle, Detact, Attack } public CharacterState characterState = CharacterState.Idle; //애니메이터 public Animator monsterAnim; //타겟 public Transform target; //감지거리 ..
2023.01.05